在Visual Studio 2015中配置openGL

在Visual Studio 2015中配置openGL

操作方法

  • 01

    1.打开vs2015,运行—devenv

  • 02

    在Visual C++下新建一个win32控制台程序 确定—下一步—完成

  • 03

    项目—管理Nuget程序包

  • 04

    浏览——在搜索栏输入NupenGL,安装这两个文件包

  • 05

    程序测试 #include <GL/glut.h> #include <stdlib.h> #include <math.h> #include <stdio.h> static int year = 0, spin = 0, day = 0;static GLint fogMode;const int n = 100;const GLfloat R = 1.0f;const GLfloat Pi = 3.1415926536f; void DrawCircle() { int  i; glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_LINE_LOOP); for (i = 0; i < n; ++i) { glColor3f(1.0, 0.0, 0.0); glVertex2f(R*cos(2 * Pi / n*i), R*sin(2 * Pi / n*i)); } glEnd(); glFlush(); } void init(void) { GLfloat position[] = { 0.5, 0.5, 3.0, 0.0 }; glEnable(GL_DEPTH_TEST);                          //防止遮挡    glLightfv(GL_LIGHT0, GL_POSITION, position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); { GLfloat mat[3] = { 0.1745, 0.01175, 0.01175 }; glMaterialfv(GL_FRONT, GL_AMBIENT, mat); mat[0] = 0.61424; mat[1] = 0.04136; mat[2] = 0.04136; glMaterialfv(GL_FRONT, GL_DIFFUSE, mat); mat[0] = 0.727811; mat[1] = 0.626959; mat[2] = 0.626959; glMaterialfv(GL_FRONT, GL_SPECULAR, mat); glMaterialf(GL_FRONT, GL_SHININESS, 0.6*128.0); } glEnable(GL_FOG); { GLfloat fogColor[4] = { 0.5, 0.5, 0.5, 1.0 }; fogMode = GL_EXP; glFogi(GL_FOG_MODE, fogMode); glFogfv(GL_FOG_COLOR, fogColor); glFogf(GL_FOG_DENSITY, 0.35); glHint(GL_FOG_HINT, GL_DONT_CARE); glFogf(GL_FOG_START, 1.0); glFogf(GL_FOG_END, 5.0); } glClearColor(0.5, 0.9, 0.9, 1.0);  /* fog color */ } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(0.0, 1.0, 1.0); glPushMatrix(); //记住自己的位置 glutSolidSphere(1.0, 20, 16);   /* 画太阳半径、 20经度、16纬度*/ glRotatef(spin, 0.0, 1.0, 0.0);  //自转,绕着一个向量以给定角度旋转(正的为逆时针) glTranslatef(2.0, 1.0, 0.0); glRotatef(spin, 1.0, 0.0, 0.0); //公转 glRectf(0.1, 0.1, 0.5, 0.5); glColor3f(0.0, 0.0, 1.0); glutWireSphere(0.2, 8, 8);    /* 画第一颗小行星 */ glColor3f(1.0, 0.0, 0.0); glTranslatef(2.0, 1.0, 0.0); glRotatef(2 * spin, 0.0, 1.0, 0.0); glutSolidSphere(0.5, 16, 8); glPopMatrix();//回到原来的位置    glutSwapBuffers(); } void spinDisplay(void) { spin = spin + 2; if (spin > 360) spin = spin - 360; glutPostRedisplay(); } void mouse(int button, int state, int x, int y) { switch (button) { case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) glutIdleFunc(spinDisplay); break; case GLUT_MIDDLE_BUTTON: if (state == GLUT_DOWN) glutIdleFunc(NULL); break; default: break; } } void reshape(int w, int h) { glViewport(0, 0, (GLsizei)w, (GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat)w / (GLfloat)h, 0.5, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0, 10.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 'd': day = (day + 10) % 360; glutPostRedisplay(); break; case 'D': day = (day - 10) % 360; glutPostRedisplay(); break; case 'y': year = (year + 5) % 360; glutPostRedisplay(); break; case 'Y': year = (year - 5) % 360; glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("OpengGL 程序设计测试"); init(); //glutDisplayFunc(DrawCircle);    glutDisplayFunc(display); glutReshapeFunc(reshape); //glutKeyboardFunc(keyboard);    glutMouseFunc(mouse); glutMainLoop(); return 0; }

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